Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 13
Number of Players:
2 - 6
ag.gameitem.publisher:
Pegasus Spiele,
Galakta,
Giochi Uniti,
Edge Entertainment,
Heidelberger Spieleverlag,
Stratelibri,
Games Workshop Ltd.,
Fantasy Flight Games
Designers:
John Goodenough
Artists:
Massimiliano Bertolini,
John Wigley,
Mark Winters,
Christopher Burdett,
Tom Garden,
Ralph Horsley,
Nicholas Stohlman,
Adam Vehige,
Chris Malidore,
J. Edwin Stevens,
Alex Tooth,
Jacob Masbruch,
Joyce Li,
Shane Watson,
Matthew Starbuck,
Ryan Barger,
Anna Ignatieva,
Melissa Findley,
John Silva,
Brandon Leach,
Felicia Cano,
Anna Christenson,
Julie Dillon,
Frank Walls,
Jason Ward,
Paul Herbert
Mechanics:
Roll / Spin and Move,
Dice Rolling,
Variable Player Powers,
Role Playing
Beschreibung
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887